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Tides of Ragnarok

Tides of Ragnarok

Software Used:

MayaIcon_edited.png

High Concept:

Tides of Ragnarok is a Rhythm Game with a physics based rowing movement, in which you have to row from island to island before nightfall; avoiding perilous obstacles and dangerous monsters.

Project:

I created this game in Unity as the Final Project for the VFS Game Design Course.

The project consisted of a 2 months Pre Production, and a 3 months production.

During these 5 months, I worked on every aspect of the game, ranging from Programming, Design, Scheduling, Art Creation, etc. 

I was fortunate enough to work with River Chick, who acted as a contractor and created some of the environmental assets of this project.

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